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Orphan of Kos Tactics | Bloodborne: The Old Hunters

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Going through the tactics for Orphan of Kos, the last mandatory boss in Bloodborne: The Old Hunters, giving some quick tips and trick to defeat him. This bossfight can be quite tricky so I hope to help you with this video! Strategy: Stick to his left side (right for you). Mid range will be dangerous and hard to avoid attacks. Hugging his left is the place where you want to be. Circle him while attacking and quickly close any distance when he backs away. The second phase will make it easier as avoiding the jump attack lets you get some free hits in. Parryable in both phases. Augur of Ebrietas works well when he uses his jump attack in the first phase. When he summons electricity by screeching, quickly move to the entrance of the boss arena. Alternatively, look toward the large corpse of Kos, where the bolt of lightning strikes the ground: "waves" of electricity will move outward radially from this point. These "waves" have sharp demarcations and can be rolled through and/or walked/run around. Once he enters the second phase by performing a shockwave, he will stay in the ground for a couple of seconds. This is your chance to backstab him. The Orphan is immune to backstabs during this animation, as well as the lightning attack screech, but timing your charged attack to hit at the very end of said animations can score a backstab The boss area for this fight is large, circular and made up of two parts; the beach and the water. Don't be afraid to go out over the water, as you can't actually fall in and it doesn't slow you down. The beach is sloped and uneven with a few wooden branches sticking out of the ground that you can get stuck on. The water area is flat and even and provides a great amount of space. Eventually, however, you run into an invisible wall that prevents you from going further, so be aware. In phase one, you can easily run under his forward leaping attack and then turn around for an easy backstab, plus a quick follow-up jab before he dodges away. Quickstepping or sprinting will carry you too far to backstab him before he recovers. In phase one, he can be easily staggered by most heavier weapons, or several consecutive hits of a lighter weapons. Be mindful of the stagger since it will reset his animation and he can easily punish you with one of his quicker attacks. In phase one has a very tricky attack which starts off with him reeling back his weapon with one hand a bit and doing a slam while taking a step of two towards the player. This attack can easily be dodges, however, it kicks up some dust from the beach, covering the follow up which is a quick dash towards the player with an uppercut. He seems to be weak to weapons with fire. He can be stunlocked using the Whirligig Saw. Parry Guide: Most, if not all, of the melee attacks this boss does can be parried for visceral attacks, even those that involve him jumping. Some attacks are easier to parry, some are almost impossible. Here is a list of the easier ones: In the first phase the easiest to parry is the slow overhead smash. Fire your weapon when he has lifted his leg to ready the heavy attack. When he does a 180 degree clockwise swipe and continues swiping the opposite direction with 180 degree counter clockwise swipe, the second swipe is easy to parry if you staid just far enough to avoid the first swipe without dodging, then fire your weapon when the second swipe is about to start One of the safest parry opportunities is when he screams, shakes his upper body like he is really mad and slams the ground in front of him, pauses for a second and continues with 2 fast swings. The range of those two last swings aren't far and it is pretty safe to shoot immediately after dodging straight back to avoid the first swing. It's tricky to hit but you are safe from any counter attacks. In the second phase there aren't any really safe parry opportunities. The least dangerous one however is fairly easy to spot. Once Orphan calms down and starts to simply walk towards the player staring him/her down, boss is actually preparing one of his short ranged attacks. It really doesn't matter which attack it is going to be, since he always has to move his weapon to his side before an attack. That is the time to fire your gun, once you see his weapon at his side and not in front of him. It is a small window and requires good reflexes but can be done consistently Music in this video: Sappheiros - Memories & Sappheiros - Fragments

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