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The Mother / EarthBound NES Music Song Soundtrack - Eerie Building [HQ] High Quality Music

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The Mother NES Music Song and game Soundtrack OST Музыка и саундтреки из игры EarthBound Song Music на NES Dendy Nintendo High Quality Music The Mother series (Japanese: マザー Hepburn: Mazā?) (also known as the EarthBound series) consists of three Japanese role-playing video games written by Shigesato Itoi and published by Nintendo: the 1989 Mother for the Famicom, the 1994 Mother 2 for the Super Famicom, and the 2006 Mother 3 for the Game Boy Advance. The series is set a late 20th century United States, with game mechanics modeled on the Dragon Quest series, and is known for its sense of humor, originality, and parody of the genre. The player uses psychic powers to fight hostile, everyday objects. Signature elements of the series include the lighthearted plots, the battle sequences with psychedelic backgrounds, and the "rolling HP meter" that lets fast players heal in the time the odometer takes to roll down. While the franchise is popular in Japan, in the United States, it is best associated with the cult following behind EarthBound, the 1995 English localization of Mother 2 and the only North American release from the series. Itoi is not planning another sequel in the series. Itoi approached Shigeru Miyamoto about making Mother while visiting Nintendo for unrelated business. When approved for a sequel, Itoi increased his involvement as a designer in the five-year development of Mother 2. When the project began to flounder, producer and later Nintendo president Satoru Iwata rescued the game. Mother 2 '​s English localizers were given great liberties when translating the Japanese game's cultural allusions. The American version sold poorly despite a multi-million dollar marketing budget. Mother 3 was originally slated for release on the 64DD magneto-optical drive, but was cancelled in 2000. Three years later, the project was reannounced for the Game Boy Advance alongside a rerelease of Mother and Mother 2 in a combined cartridge: Mother 1 + 2, released in 2001. The new Mother 3 abandoned the 3D graphics progress for a 2D style, and became a bestseller upon its release. EarthBound was rereleased for the Wii U Virtual Console in 2013. EarthBound was included in multiple top game lists as a classic and is frequently reference by video gaming cognoscenti. In absence of continued support for the series, an EarthBound fan community organized through to advocate for further releases using petitions and fan art. Their projects include a full fan translation of Mother 3, a full-length documentary, and a fangame sequel to Mother 3. The protagonist of EarthBound, Ness, received exposure from his inclusion in all four entries of the Super Smash Bros. series. Other Mother series locations and characters have made appearances in the fighting games. While visiting Nintendo for other work, celebrity copywriter Shigesato Itoi pitched his idea for a role-playing game set in contemporary times to the company's Shigeru Miyamoto. The modern setting worked against role-playing genre norms, and while Miyamoto liked the idea, he was hesitant until Itoi could show full commitment to the project. Itoi reduced his workload, formed a team, and began development in Ichikawa, Chiba. They tried to accommodate Itoi's ideals for a work environment that felt more like an extracurricular club of volunteers. Itoi wrote the game's script. Mother was developed by Ape, published by Nintendo, and released in Japan on July 27, 1989 for the Famicom (known as the Nintendo Entertainment System outside of Japan). The game was slated for an English-language localization as Earth Bound, but was abandoned when the team chose to localize Mother 2 instead. The complete localization was found years later and uploaded to the Internet, where it became known as EarthBound Zero. As of 2015, Mother has not received an official North American release. Mother is a single-player, role-playing video game set in a "slightly offbeat", late 20th century United States (as interpreted by Itoi). Unlike its Japanese role-playing game contemporaries, Mother is not set in a fantasy genre. The player fights in warehouses and laboratories instead of in standard dungeons, and with baseball bats and psychic abilities instead of swords and magic. Mother follows the young Ninten as he uses psychic powers to fight hostile, formerly animate objects and other enemies. The game uses random encounters to enter a menu-based, first-person perspective battle system.

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